Which art style is better in 2D games?
Hand drawn (like Hollow Knight and Hollow Knight: Silskong)
Pixel art (Like Celeste and Deltarune)
Or
Both
Which art style is better in 2D games?
Hand drawn (like Hollow Knight and Hollow Knight: Silskong)
Pixel art (Like Celeste and Deltarune)
Or
Both
Both.
There’s also a third option, pre-rendered graphics (aka Donkey Kong Country).
Advantages of this type of art are that if you can 3d model then you can create some really nice looking artwork.
Animations will look fluid and life like.
Disadvantages are that not everyone likes the look , it can be a bit uncanny valley.
Pre-rendered graphics are also really useful if you need objects to be visible from a lot of angles; the 2D Stronghold games are examples of this. Every non-UI sprite in the game is a pre-rendered 3D model which made it easy for the developers to create a separate sprite for every single possible rotation.
With shaders, you can make pre-rendered graphics look a lot like hand-drawn ones in case you prefer that look.