![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | IG2 |
Which function loads the finished material shader (shader_1.tres) ?
MeshInstance3D > GeometryInstance3D > Geometry > MaterialOverride
extends MeshInstance3D
@onready var shaderA = preload("res://3d/Shader/material_shader_1.tres")
func _ready():
# self. load material shader func ????????
pass
Here’s a simple solution.
You need to create and save a material (name_material.tres)
extends MeshInstance3D
@onready var shaderA = preload("res://3d/Shader/material_shader_1.tres")
func _ready():
self.material_override = shaderA
pass
IG2 | 2023-01-07 13:57