Which is the best way to work with isometric trees and other objects?

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:bust_in_silhouette: Asked By JulioYagami

I’m working on a isometric game where I plan adding obstacles like trees and stones, and these will have details (shadows). I also have some buildings, however these when placed behind any tree, they keep over (this feature is interesting when we’re clicking the buildings, but NOT when we only place them). So, I wanted to know how I should work, should I use tiles for trees? And as for the other objects?

From what I understand Godot’s tile system is kind of limited.

Maybe someone will chime in with another solution later, but I think it’s best to keep complicated tiles as separate objects.

That way you are free to add scrips, complicated colliders and z sort options easily accessible.

You can always use the general snap options to keep things uniform if that is an issue.

Arkinum | 2019-04-28 19:19