Which node should I use as the player in a game that has nothing to do with physics?

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:bust_in_silhouette: Asked By Elayon

Title says it all. Which node would be most beneficial if I’m not going to use physics in anyway?

:bust_in_silhouette: Reply From: LoneDespair

Node2D if you don’t need collision at all

KinematicBody2D if you want collisions and your own physics

:bust_in_silhouette: Reply From: Jayman2000

If you want collision detection, then use an Area2D. I would use an Area2D for the player in a game like Pac-Man or Space Invaders.