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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Inces |
I exported my game to Windows Desktop, and it crashes or freezes at times it never did before. At that moments I’m getting errors, that I haven’t seen while playing it in the editor. For example :
No loader found for resource: res://pawns/pawnwack.png.
At: core/io/resource_loader.cpp:285
SCRIPT ERROR: builder.unload: Invalid get index ‘Mossi’ (on base: ‘Nil’).
At: res://scripts/builder.gdc:140
SCRIPT ERROR: builder.initiate: First argument of yield() not of type object.
At: res://scripts/builder.gdc:81
How is this possible ? Are there any differences in code compilation in exe or something ? I suspect exe no longer tolerates upper/lower case string differences, while editor let it go ? Are there more ? How can I simulate exe situation in editor so I can debug it effitiently ?