Why can't I hear the sound effect for the coin in my platformer?

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:bust_in_silhouette: Asked By MJR09

extends AudioStreamPlayer2D

var coinSFX = preload(“res://GodotIntro-Assets/Audio/coin.tres”)

func play_coin_sfx ():

stream = coinSFX

This is the code for the coin sound effect in my game. It’s supposed to play when the playable character touches the coin. It’s not showing any error messages, but I still can’t hear any sound when the character touches the coin? The only things that happens for me is that, theres either no sound effects, or it keeps looping. Can you guys please help?

I don’t think a .tres file can be used as a sound?!

Schweini | 2020-05-28 06:08

:bust_in_silhouette: Reply From: Okan Ozdemir

Here is the code for this:

func shooteffect():
	var shooteffect = AudioStreamPlayer3D.new()
	add_child(shooteffect, true)
	var ko : Array = ["res://Voices/BangFireWork/bang/bang_01.wav", 
	shooteffect.stream = load(str(ko.front()))
#	shooteffect.stream
	shooteffect.playing = true
	shooteffect.unit_db = Global_batch.player_fx_level
#	print("Global_batch.player_fx_level", Global_batch.player_fx_level)
	yield(get_tree().create_timer(0.5), "timeout")

We assume that you have audiostreamer in tres file as the main root Dear Sir / madam

Yes, Im using the Coin.tres file in the Audio Player.

MJR09 | 2020-05-28 14:39

But my game isn’t a 3D FPS game though.

MJR09 | 2020-05-28 14:41

Pleaase use direct var shooteffect = AudioStreamPlayer2D.new() code, not the tres file format

Okan Ozdemir | 2020-05-28 22:32