Why do i get an empty app when using custom packages for android ?

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:bust_in_silhouette: Asked By Squares

I followed documentation here : Compiling for Android — Godot Engine (3.1) documentation in English
my goal is to add admob ads to my game. so i recompiled godot source with this admob module ( GitHub - kloder-games/godot-admob: Module Admob for Godot engine ) then followed the documentation to create the custom packages. finally i exported the game using these packages but then i get an empty screen ( also the size of the apk is 12 mb which means its empty )
Why is this happening ?
thank you :slight_smile:

:bust_in_silhouette: Reply From: Squares

Nevermind, turns out I was using the wrong custom packages…

Which custom packages were you using? Which ones were the correct packages?

Ertain | 2019-04-14 22:51

I used some random packages I downloaded from a tutorial video (which I think was for godot 2.x) so when I checked the path for the custom packages I figured it out and changed it to the packages that I built myself. I built them using godot source with admob folder added to the modules folder

Squares | 2019-04-15 06:18