Why do my enemies disappear when the game begins?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Code Ripple

Hi. I am a beginner to godot and am making a game with it. For some reason, my enemies disappear on game startup despite the fact that I positioned them in the editor. This is my project: GitHub - Code-Ripple/Septicity


the link no exist…

estebanmolca | 2021-08-17 19:19

Sorry, I made the repository public now

Code Ripple | 2021-08-18 09:24

:bust_in_silhouette: Reply From: estebanmolca

I think the problem is that it collides with itself, I don’t know why you put 2 colliders on the tree. Also in the script, in the function function _on_Area2D_body_entered (body): in the last lines you use body.queue_free () and queue_free (), and as it collides with itself it is deleted. I leave comments:

extends KinematicBody2D

var motion = Vector2()

var Health = 100

var bullet = preload("res://Art/Bullet.png")
var explosion = load("res://Particles.tscn").instance()
var bulletSpeed = 1000
func _ready():
func _process(delta):
	if Health <= 0:

func _physics_process(delta):
	var world = get_parent()
	var Player = world.get_node("Player")

	position += (Player.position - position)/40

func _on_Area2D_body_entered(body):

	Health -= 20
	#body.queue_free() # D E L E T E 
	#queue_free() # D E L E T E

┠╴CollisionShape2D # DELETE THIS
┃ ┖╴CollisionShape2D

Thank you! I fixed it by adding an if statement to check that it is not itself colliding.

Code Ripple | 2021-08-18 10:58