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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Socrates |
I have a scene where an enemy explodes. The explosion is a particle effect. The first time the particle effect emits particles the game hangs for about a quarter of a second. If the particle effect fires again, it is fine, even though the second time it fires is a different instance. I suspect it’s because the particle effect’s texture (or possibly it’s material) is being loaded from disk, but how do i prevent this?