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Asked By | AnindyaRoy |
Why does godot export the dektop game in only 2 files, i.e. exe and pck unlike unity which exports project in a well structured folder.
You know it kinda looks unprofessional…
I’m not sure I understand. The last Unity project I exported (from a few years ago) created a single executable and a parallel data folder containing a bunch of files and folders.
So, at the top level, that’s 2 things (an EXE and a folder) which is nearly the same as Godot’s 2 things (2 files).
I’m not sure why you consider that unprofessional, or really, what you’re concerned about.
jgodfrey | 2020-11-11 21:19
What’s the original problem? Do you need to support user-generated content? If yes, you may want to look at this proposal.
Xrayez | 2020-11-12 22:41
@jgodfrey I am talking about that folder only, godot gives a pck file instead of folder, which to some extent looks unprofessional to me as generally big games tend to have lits of folders and subfolders.
AnindyaRoy | 2020-11-16 07:50
As far as I know, the engine doesn’t aim for giving ability creating AAA games, where this file structure may be common, in my opinion.
Xrayez | 2020-11-16 08:05
@Xrayez Ok I see
AnindyaRoy | 2020-11-16 10:33