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Asked By | umar262005 |
i made an enemy called zombie. in its script I used a function called bounce which I declared in the main players script.
func _on_top_checker1_body_entered(body):
$AnimatedSprite.play("squash")
speed = 0
set_collision_layer_bit(4,false)
set_collision_mask_bit(0,false)
$top_checker1.set_collision_layer_bit(4,false)
$top_checker1.set_collision_mask_bit(0,false)
$sides_checker1.set_collision_layer_bit(4,false)
$sides_checker1.set_collision_mask_bit(0,false)
$Timer1.start()
body.bounce()
the bounce function is supposed to make the player bounce when it comes in contact with enemy.
func bounce():
velocity.y = JUMPFORCE * 0.7
this function was declared in main players script. how can I stop this error?
Does the error arise from this bit of the code, body.bounce()
? If so, is the variable body
an object of the main player’s script?
Ertain | 2020-08-30 18:07
i fixed the problem. all i needed to do was mention the functions above in the script. before I used it.
func bounce():
pass
umar262005 | 2020-08-30 19:20