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In the editor, when I set a canvas layer to 1, all of its child nodes behave accordingly. When I set the canvas layer to 0 in the editor and programmatically set it to 1, this does not happen, and I know it’s been set to 1 since I check with get_layer(). How do I fix this?
What do you mean by ‘behaving accordingly’? What were you expecting and what did you get? I tried and everything works fine when setting the CanvasLayer’s
layer from code.
Lola | 2021-07-16 19:20