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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | monty |
Hello,
I notice that a Sprite3D colors seem washed out when a scene is run, compared with the true image color.
I did find that setting the Sprite3D’s Texture flag on to “Convert to Linear” makes the sprite color look good when viewed in the Camera’s Preview mode. But when the scene is run, color still looks washed out.
I tried turning off all ambient light in the environment: Background energy = 0, Ambient Light Energy = 0. By trial-and-error I’ve tried most of the settings in the default_env.tres and also on the sprite and camera… but nothing appears to work.
thanks!