Why does Sprite3D look washed out?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By monty


I notice that a Sprite3D colors seem washed out when a scene is run, compared with the true image color.

I did find that setting the Sprite3D’s Texture flag on to “Convert to Linear” makes the sprite color look good when viewed in the Camera’s Preview mode. But when the scene is run, color still looks washed out.

I tried turning off all ambient light in the environment: Background energy = 0, Ambient Light Energy = 0. By trial-and-error I’ve tried most of the settings in the default_env.tres and also on the sprite and camera… but nothing appears to work.


:bust_in_silhouette: Reply From: monty

Oops, figured it out.
Reimport the images and set Srgb to Enable instead of detect. Also, the texture flag must be set to “convert to linear”

i should have read this question before posting my own