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What is going on. The camera2d node is set to current, and it is attached to the player node.
It is within a canvas layer node, would that impact it?
The kinematic body is within the canvas layer, then the camera is inside the kinematic body.
From what kidscancode said as a response, this should have no impact on the camera, but now the camera won’t follow the player at all. It seems not to use the camera, and I was wondering if the engine doesn’t check in canvas layer nodes for cameras that are set to current.
edit 2: simple spelling mistake “seam → seem”
Did you ever solve this? I believe I have the same issue.
Edit: I solved this issue by changing the root node of the scene from Canvas2DLayer to a regular Node2D. Had to fix a couple of other things because of that but that was the issue for sure.
misterjdizzle | 2022-11-06 01:21