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Asked By
DJSlimeball
My background sprite is a child of my camera2d and the camera has smoothing enabled, why does the background sprite lag behind the camera and stick with the player instead?
This depends on your implementation; If you want to draw UI consider using a new CanvasLayer this would plant the UI on the screen in a fixed position.
Sorry but I actually figured it out by finding CanvasLayer before your answer, and it doesn’t have to do with UI but thanks anyway.
DJSlimeball | 2022-11-20 01:58
Cool! Sounded like a UI problem to me; hopefully it helps someone eventually