Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | eye776 | |
Old Version | Published before Godot 3 was released. |
I’m using a ZTE Blade A512 (Android 6.0) that I got exclusively for app & game dev.
The GPU is an Adreno 308 which is a souped-up 306 and most definitely supports GLES 2 and 3.
However the built-in toon shader doesn’t seem to work and in fact, custom shaders are heavily downgraded as well:
Windows
Android
The shaders are clearly not disabled as the mesh in the background uses a fragment shader to blend the two textures.
NORMALMAP and NORMALMAP_DEPTH seem to be ignored.
Is there anything I’m doing wrong or missing here ?