why godot do not closes in the terminal?

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:bust_in_silhouette: Asked By frustrated kid

on chromebook (debian 11)

i open godot from terminal and open a project, then i close it. godot closes normally but in the terminal it is still there:

EditorSettings: Save OK!
PulseAudio: context terminated

i can’t do nothing until i ctrl+C

is not a problem. it is just weird.

:bust_in_silhouette: Reply From: Lopy

That means that the process doesn’t end when the Editor closes, which is not normal.

This might just be visual, if you press enter instead of ctrl+c, do you get your prompt?
You can check for running processes named godot with ps -A | grep -i godot. Does the process also survive when launched graphically?

If this is not just visual, and also happens on the latest 3.5 version, you can send a bug report.

When launching graphical programs, I recommend adding a trailing & to run it in the background. This lets you continue using your terminal, while seeing the output of the program.