why is Godot4 beta 5 win64 so slow to start?

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:bust_in_silhouette: Asked By Cellist1972

More or less empty project takes 12 seconds to open in engine.
To run current scene with one node takes 8 seconds.

On same machine with version 3.5 a bigger project opens in 4 seconds and current scene in 1 second.

With this situation it is impossible to work with beta version

Having same problem. And after some work in… taking a minut to open scenes. impossible to work. think i am missing some config or would be more pleople complaining

DR | 2022-11-21 17:13

In version 3.5 there is no special config needed. So I would presume, that it is the same with version 4. Otherwise there would be an explanation of the config. Wouldn’t it?

Cellist1972 | 2022-11-21 17:22

:bust_in_silhouette: Reply From: stormreaver

I’m not 100% certain, but I suspect is has to do with the Ubershader. One of the mentioned tradeoffs was that a Godot program would take longer to start.

I also have the same issue on Linux. It can take a long time for my project to load (I haven’t timed it, but I thinking about 60 seconds) on my fairly beefy machine (4 GHz 8 cores with 16G RAM).

Prior to the Ubershader, my project would load in about five seconds or so.

think you right. i turn off all my shaders and problem solved. then i had one by one… and time started to rase. and my system is AMD Ryzen 5 3600X 6-Core Processor 3.79 GHz with 16GB RAM

DR | 2022-11-23 02:49

At least in my case, the very long project load times were reduced dramatically with Godot 4 beta 6. My load times went from 50 seconds with beta 4 to 10 seconds with beta 6 (I skipped beta 5).

stormreaver | 2022-11-30 13:44

you right same with me it is alot better now with beta6. i also change my work flow. now i load most of assets like external sceans and only add them when i am testing something with them. that way i can work faster. and from time to time i load all to see if all ok :slight_smile:

DR | 2022-12-01 01:03