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More or less empty project takes 12 seconds to open in engine.
To run current scene with one node takes 8 seconds.
On same machine with version 3.5 a bigger project opens in 4 seconds and current scene in 1 second.
With this situation it is impossible to work with beta version
Having same problem. And after some work in… taking a minut to open scenes. impossible to work. think i am missing some config or would be more pleople complaining
In version 3.5 there is no special config needed. So I would presume, that it is the same with version 4. Otherwise there would be an explanation of the config. Wouldn’t it?
Cellist1972 | 2022-11-21 17:22
I’m not 100% certain, but I suspect is has to do with the Ubershader. One of the mentioned tradeoffs was that a Godot program would take longer to start.
I also have the same issue on Linux. It can take a long time for my project to load (I haven’t timed it, but I thinking about 60 seconds) on my fairly beefy machine (4 GHz 8 cores with 16G RAM).
Prior to the Ubershader, my project would load in about five seconds or so.
think you right. i turn off all my shaders and problem solved. then i had one by one… and time started to rase. and my system is AMD Ryzen 5 3600X 6-Core Processor 3.79 GHz with 16GB RAM
At least in my case, the very long project load times were reduced dramatically with Godot 4 beta 6. My load times went from 50 seconds with beta 4 to 10 seconds with beta 6 (I skipped beta 5).
stormreaver | 2022-11-30 13:44
you right same with me it is alot better now with beta6. i also change my work flow. now i load most of assets like external sceans and only add them when i am testing something with them. that way i can work faster. and from time to time i load all to see if all ok