why is movement done in _process smoother then the one done in _physics_process

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:bust_in_silhouette: Asked By Brazda

Having KinematicBody2D.

Tried to apply three types of movement to the object:

  1. Manipulate position directly
  2. move_and_collide
  3. move_and_slide

Have anybody clue why im i getting jittery movement when i use _physics_process and not when use the _process?
What implication i will have if i’m going to go with _process when the game is played on various devices?

:bust_in_silhouette: Reply From: Dlean Jeans

You may wanna check this out: Fixing jitter and stutter.

And try to adjust Physics > Common > Physics Jitter Fix in the Project Settings.

Thank you, i have already read that article, sorry for not mention that in the question.
For the first time see this option Physics Jitter Fix, can you explain me how does it works?
There is already opened question:
What is "Physics Jitter Fix" (physics/common/physics_jitter_fix) ? - Archive - Godot Forum

Brazda | 2019-07-02 13:11

There’s not much documentation on this. So experiment with values and see what could fix the jittery.

Dlean Jeans | 2019-07-02 17:53