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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Brazda |
Having KinematicBody2D.
Tried to apply three types of movement to the object:
- Manipulate position directly
- move_and_collide
- move_and_slide
Have anybody clue why im i getting jittery movement when i use _physics_process and not when use the _process?
What implication i will have if i’m going to go with _process when the game is played on various devices?