Why is my hello world program not showing up in the text display?

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:bust_in_silhouette: Asked By sheathimony

I’m an absolute beginner, 0 knowledge of programming or game development. I’m using 3.5, and I’ve been following this beginner’s tutorial by BornCG on youtube: https://www.youtube.com/watch?v=WpzI2ytz5MA
So far it doesn’t seem like there are major differences between the versions as far as the basics he’s teaching. Anyway, I got to the hello world program and instead of the text showing up at the bottom, it just keeps saying this:

Godot Engine v3.5.2.stable.official.170ba337a - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics
Async. shader compilation: OFF

There’s no error message or anything, and I’ve triple-checked and wrote it exactly as he did, so I must be looking in the wrong place or something really basic like that. I’ll include a screenshot of his video and of my program so maybe some eagle-eyed reader can see what I don’t… I’d really appreciate help on this cuz it’s frustrating to be getting stuck on literally the most basic code imaginable.

Here’s his: screenshot of Godot script UI showing BornCG's basic hello world program

and here’s mine: Screenshot showing my basic hello world program

Oh, and to be clear, the actual physics objects are showing up just fine when I play scene, it’s just the code generated text that isn’t.

For some reason embedding the screenshots didn’t seem to work, so here’s an imgur link so you can hopefully see what I’m talking about: Imgur: The magic of the Internet First screenshot is my program and 2nd is his (hence the youtube bar, lol)

sheathimony | 2023-03-30 14:00

:bust_in_silhouette: Reply From: Enfyna

You didnt attach the script to the character node. Select the character node from the scene tree then there is a script button right side of the search bar. Click it and select your script.

AHHH thank you so much! Appreciate the quick answer, I was afraid this would languish here for days hahaha

sheathimony | 2023-03-30 14:35