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My current project is a 2d pixel perfect platformer, and when I was researching about making a low-resolution game I’ve stumbled upon and applied the following settings: Using pixel snap in 2d rendering, setting Stretch mode to Viewport and defining the window size to 400x224.
I am satisfied with the result, but sometimes when the Player (the helmet and poncho sprite) lands on a plataformer it jitters and doesn’t quite snap to the floor. Why is that even happening?
I think that the Camera2D set to current at the Player (KinematicBody2D) is positioning itself off because of the drag margin floating-point value. Any ideas?