Why isn't it retargting?

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:bust_in_silhouette: Asked By Dudedude123

Im modifying this code

to retarget Mocap Online (www.mocaponline.com) animations to makehuman with this code

        enum {
    	SOURCE_RIG_CUSTOM,
    	SOURCE_RIG_MOCAPONLINE,
    	SOURCE_RIG_RIGIFY2,
    	SOURCE_RIG_GENESIS3AND8,
    	SOURCE_RIG_3DSMAX,
    	SOURCE_RIG_MAKEHUMAN
    }
    
    enum {
    	TARGET_RIG_CUSTOM,
    	TARGET_RIG_RIGIFY2,
    	TARGET_RIG_GENESIS3AND8,
    	TARGET_RIG_3DSMAX,
    	TARGET_RIG_MAKEHUMAN
    }
    
    export(int, "custom", "mocaponline", "placeholder", "genesis3and8", "placeholder", "placeholder") var source_rig_type = SOURCE_RIG_CUSTOM setget set_source_rig_type, get_source_rig_type
    export(int, "custom", "placeholder", "genesis3and8", "placeholder", "makehuman") var target_rig_type = TARGET_RIG_CUSTOM setget set_target_rig_type, get_target_rig_type

	func _add_missing_bones_in_animation_track(p_new_retargeted_animation : Animation) -> void:
	if not _valid_setup():
		return
	
	var  retarget_skeleton_string_path : String = ""
	
	if _source_path_animationplayer_to_skeleton != _retarget_path_animationplayer_to_skeleton:
		for _track_inx in p_new_retargeted_animation.get_track_count():
			retarget_skeleton_string_path = p_new_retargeted_animation.track_get_path(_track_inx)
			if retarget_skeleton_string_path.begins_with(_source_path_animationplayer_to_skeleton):
				retarget_skeleton_string_path = retarget_skeleton_string_path.replace(_source_path_animationplayer_to_skeleton, _retarget_path_animationplayer_to_skeleton)
				var subname_count : int = p_new_retargeted_animation.track_get_path(_track_inx).get_subname_count()
				if subname_count > 0:
					var bone_name : String = p_new_retargeted_animation.track_get_path(_track_inx).get_subname(subname_count - 1)
					if target_rig_type == TARGET_RIG_CUSTOM and not custom_bone_mapping.empty():
						if bone_name in custom_bone_mapping:
							var _bone_remapped : String = custom_bone_mapping.get(bone_name)
							if _bone_remapped == "":
								_bone_remapped = "bone_missing_mapping"
							retarget_skeleton_string_path = retarget_skeleton_string_path.replace(bone_name, _bone_remapped)
				
				p_new_retargeted_animation.track_set_path(_track_inx, NodePath(retarget_skeleton_string_path))
	
	var bone_keys : Array = retarget_mapping.keys()
	
	if target_rig_type == TARGET_RIG_CUSTOM and not custom_bone_mapping.empty():
		bone_keys = custom_bone_mapping.values()
	
	if target_rig_type == TARGET_RIG_GENESIS3AND8:
		bone_keys = genesis3and8_bone_mapping.keys()
		
	if target_rig_type == TARGET_RIG_MAKEHUMAN:
		bone_keys = makehuman_bone_mapping.keys()
	
	var found_bone_track : bool = false
	var _searching_bone_name : String = ""
	
	for bone_key_inx in bone_keys.size():
		_searching_bone_name = bone_keys[bone_key_inx]
		if _searching_bone_name == "":
			continue
		
		found_bone_track = false
		
		for _track_inx in p_new_retargeted_animation.get_track_count():
			if not p_new_retargeted_animation.track_get_type(_track_inx) == Animation.TYPE_TRANSFORM:
				continue
			var subname_count : int = p_new_retargeted_animation.track_get_path(_track_inx).get_subname_count()
			if subname_count < 1:
				continue
			var bone_name : String = p_new_retargeted_animation.track_get_path(_track_inx).get_subname(subname_count - 1)
			if bone_name == _searching_bone_name:
				found_bone_track = true
				retarget_skeleton_string_path = p_new_retargeted_animation.track_get_path(_track_inx)
				if retarget_skeleton_string_path.begins_with(_source_path_animationplayer_to_skeleton):
					retarget_skeleton_string_path = retarget_skeleton_string_path.replace(_source_path_animationplayer_to_skeleton, _retarget_path_animationplayer_to_skeleton)
					p_new_retargeted_animation.track_set_path(_track_inx, NodePath(retarget_skeleton_string_path))
				break
		
		if not found_bone_track:
			
			var new_track_inx : int = p_new_retargeted_animation.get_track_count() - 1
			if new_track_inx > 0:
				var bone_stringpath : String = _retarget_path_animationplayer_to_skeleton + ":" + _searching_bone_name
				
				var new_animation_track_bone_nodepath : NodePath = NodePath(bone_stringpath)
				var new_translation : Vector3 = Vector3(0.0, 0.0, 0.0);
				var new_rotation_quat : Quat = Quat();
				var new_scale : Vector3 = Vector3(1.0, 1.0, 1.0);
				
				p_new_retargeted_animation.add_track(Animation.TYPE_TRANSFORM, new_track_inx)
				p_new_retargeted_animation.track_set_path(new_track_inx, new_animation_track_bone_nodepath)
				p_new_retargeted_animation.transform_track_insert_key(new_track_inx, 0.0, new_translation, new_rotation_quat, new_scale)
				p_new_retargeted_animation.transform_track_insert_key(new_track_inx, p_new_retargeted_animation.get_length(), new_translation, new_rotation_quat, new_scale)
	
	# clean old transform tracks from source skeleton
	# can't delete in same loop due to index shift so one by one
	var _trackpath : String = ""
	var _deleting_tracks : bool = true
	var _deleted_track : bool = false
	while _deleting_tracks:
		_deleted_track = false
		for _track_inx in p_new_retargeted_animation.get_track_count():
			if not p_new_retargeted_animation.track_get_type(_track_inx) == Animation.TYPE_TRANSFORM:
				continue
			_trackpath = p_new_retargeted_animation.track_get_path(_track_inx)
			if not _trackpath.begins_with(_retarget_path_animationplayer_to_skeleton):
				p_new_retargeted_animation.remove_track(_track_inx)
				_deleted_track = true
				break
			elif "bone_missing_mapping" in _trackpath:
				p_new_retargeted_animation.remove_track(_track_inx)
				_deleted_track = true
				break
		_deleting_tracks = _deleted_track
    
    var makehuman_bone_mapping = {
    	"pelvis" : "pelvis",
    	
    	"abdomenLower" : "spine",
    	"abdomenUpper" : "spine_01",
    	"chestLower" : "spine_02",
    	"chestUpper" : "spine_03",
    	"neckLower" : "neck",
    	"head" : "head", 
    	
    	"lCollar" : "clavicle_l",
    	"lShldrBend" : "upperarm_l", 
    	"lForearmBend" : "forearm_l",
    	"lHand" : "hand_l",
    
    	"rCollar" : "clavicle_r",
    	"rShldrBend" : "upperarm_r",
    	"rForearmBend" : "forearm_r",
    	"rHand" : "hand_r",
    
    	"lThighBend" : "thigh_l",
    	"lShin" : "calf_l",
    	"lFoot" : "foot_l", 
    	"lToe" : "ball_l",
    
    	"rThighBend" : "thigh_r",
    	"rShin" : "calf_r",
    	"rFoot" : "foot_r", 
    	"rToe" : "ball_r",
    
    	"lThumb1" : "thumb_01_l",
    	"lThumb2" : "thumb_02_l",
    	"lThumb3" : "thumb_03_l",
    
    	"lIndex1" : "index_01_l",
    	"lIndex2" : "index_02_l",
    	"lIndex3" : "index_03_l",
    
    	"lMid1" : "middle_01_l",
    	"lMid2" : "middle_02_l",
    	"lMid3" : "middle_03_l",
    
    	"lRing1" : "ring_01_l",
    	"lRing2" : "ring_02_l",
    	"lRing3" : "ring_03_l",
    
    	"lPinky1" : "pinky_01_l",
    	"lPinky2" : "pinky_02_l",
    	"lPinky3" : "pinky_03_l",	
    
    	"rThumb1" : "thumb_01_r",
    	"rThumb2" : "thumb_02_r",
    	"rThumb3" : "thumb.03_r",
    
    	"rIndex1" : "index_01_r",
    	"rIndex2" : "index_02_r",
    	"rIndex3" : "index_03_r",
    
    	"rMid1" : "middle_01_r",
    	"rMid2" : "middle_02_r",
    	"rMid3" : "middle_03_r",
    
    	"rRing1" : "ring_01_r",
    	"rRing2" : "ring_02_r",
    	"rRing3" : "ring_03_r",
    
    	"rPinky1" : "pinky_01_r",
    	"rPinky2" : "pinky_02_r",
    	"rPinky3" : "pinky_03_r"
    	}
    	
var mocaponline_bone_mapping = {
	"hip" : "Hips",
	
	"abdomenLower" : "Spine",
	"abdomenUpper" : "Spine1",
	"chestLower" : "Spine2",
	"neckLower" : "Neck",
	"head" : "Head", 
	
	"lCollar" : "LeftShoulder",
	"lShldrBend" : "LeftArm", 
	"lForearmBend" : "LeftForeArm",
	"lHand" : "LeftHand",

	"rCollar" : "RightShoulder",
	"rShldrBend" : "RightArm",
	"rForearmBend" : "RightForeArm",
	"rHand" : "RightHand",

	"lThighBend" : "LeftUpLeg",
	"lShin" : "LeftLeg",
	"lFoot" : "LeftFoot", 
	"lToe" : "LeftToeBase",

	"rThighBend" : "RightUpLeg",
	"rShin" : "RightLeg",
	"rFoot" : "RightFoot", 
	"rToe" : "RightToeBase",

	"lThumb1" : "LeftHandThumb1",
	"lThumb2" : "LeftHandThumb2",
	"lThumb3" : "LeftHandThumb3",

	"lIndex1" : "LeftHandIndex1",
	"lIndex2" : "LeftHandIndex2",
	"lIndex3" : "LeftHandIndex3",

	"lMid1" : "LeftHandMiddle1",
	"lMid2" : "LeftHandMiddle2",
	"lMid3" : "LeftHandMiddle3",

	"lRing1" : "LeftHandRing1",
	"lRing2" : "LeftHandRing2",
	"lRing3" : "LeftHandRing3",

	"lPinky1" : "LeftHandPinky1",
	"lPinky2" : "LeftHandPinky2",
	"lPinky3" : "LeftHandPinky3",	

	"rThumb1" : "RightHandThumb1",
	"rThumb2" : "RightHandIndex2",
	"rThumb3" : "RightHandIndex3",

	"rIndex1" : "RightHandIndex1",
	"rIndex2" : "RightHandIndex2",
	"rIndex3" : "RightHandIndex3",

	"rMid1" : "RightHandMiddle1",
	"rMid2" : "RightHandMiddle2",
	"rMid3" : "RightHandMiddle3",

	"rRing1" : "RightHandRing1",
	"rRing2" : "RightHandRing2",
	"rRing3" : "RightHandRing3",

	"rPinky1" : "RightHandPinky1",
	"rPinky2" : "RightHandPinky2",
	"rPinky3" : "RightHandPinky3"
	}

but its not working