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That makes it much less versatile and intuitive than Godot 2.1’s
StreamPlayer.set_loop(bool) will we get Godot 2.1 audio loop function again?
Audio in Godot 3.x is really confusing me out!
I’ve being hours trying to find the option to make a sound play and play agian (not replay from begining) when calling the play function.
In godot 2it was literaly just setting a propertie in the editor en calling ‘player(“name”, true)’
Not I have no ideia, i think a have to instaceate a new audio everytime? If that is the case, it got way more difficult
Leonardo Da Vinci | 2019-04-15 23:40