Why some unwanted light artifacts are being created in my 3d first person game?

Godot Version

v 4.3

Question

I want a night scene with fog and only the wall lights but for some reason, there are unwanted patches of lights on the floor. Disabling volumetric fog also does not help.

My OmniLight3D Settings

I do not have any other type of lights for example DirectionalLight3D.

These are my WorldEnvironment settings.


I have enabled SDFGI with default settings.

How can I remove these random patches of light from the ground?

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