Wobbly movement on pixels (hardware related?)

After doing some research, it seems i’m suffering from the exact same problem described here:

The blurryness may very well be my monitor, but this weird “jumpyness” of the sprite really is a Godot specific problem. And as far as i can tell, nobody has a cure-all fix for it.

I’ve been having this issue ever since i started working with Godot over a year ago. I’ve been ignoring it to my best ability, figuring i’ll stumble on a solution eventually. But if this is an Engine problem, then frankly, i’m giving up and just live with the crappy visuals. I’m no tech expert, i have no clue how pixel calculation or physics engines work under the hood. I just wanted to make some games for fun.

Shoulda gone with Unity.