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I wanted to make a texture that’d tile over multiple grid GridMap blocks.
I’ve tried Spatial Material and a Visual Shader using TextureUniformTiplanar with a NoiseTexture - however they all gave me texture repeating across a single GridMap block.
I don’t know how to scale that up so it can cover say 8 GridMap cells span?
Try to use world coordinates instead of local?
Zylann | 2020-02-11 13:53
I’ve used the WorldTriplanar checkbox in a Spatial Shader, but it didn’t have an effect.
How do I use World coordinates then?
unfa | 2020-02-11 14:34
Flags, there is a
World Triplanar property you can check.
Zylann | 2020-02-11 19:17