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By setting WorldEnvironment .glow_enabled to true, Godot allows glow of all sprites on the screen. Every sprite will have equally glow effect set from WorldEnvironment node.
So, my question is, how to control the glow magnitude of a selective sprite on the screen?
I’m having a similar issue (I posted it here: Why is my WorldEnvironment affecting everything? - Archive - Godot Forum) Does anyone know the answer to this problem?
TheJokingJack | 2020-12-02 22:04