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I’ve written my own trail renderer, which is working fine, but something is causing stuttering and it has to do with the rotation_degrees of the node, that I change according to the angle of the velocity vector to the horizontal vector (ground). The problem is, that the ball’s movement is causing the rotation gaps to be too big to look smooth, I assume. You can tell the difference when it’s flying in the air (then it’s smooth). I have no idea how to work around this. Any idea?
Node path : game/ball/trail
Thanks for all your answers!