Xogot , SwiftGodotKit, iPad

Does someone have experiences from iPad using Xogot or compiled version of Godot ?

I normally use Mac , but after watching GodotCon 2025 , I find out about Xogot .

It’s available for iPhone/ iPad .

It looks promising , got this one year subscription for full functionality but UI is responsive , and using touch screen natively translated from SwiftUI .

But realistically is it better or worse then native Godot ?
Can you export from Xogot to Godot and then embedded it in Metal 4 project ?

Some experiences with development on iPad ?

My project softlocks for some reason on it so I have no idea. It’s inferior for me since Godot is still my go to.

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I tried it and somehow this annoying pop up for year subscription to open normal project it’s annoying and not allow proper test , I know the trial but still a hassle .

Tried also SwiftGodotKit but it seem to be broke or Xcode breaking it :man_shrugging:

I have the lifetime one time purchase so…

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How ?

Is this still available ?

Still available. Costed me $150 USD.

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Worth it ? I mean is it soft locked your project because Xogot miss some features or it’s rather different issue ?

I can’t actually get into a race with my game and I know it’s not an issue with my game since I have verified it on exported platforms so something has to be wrong on how Xogot is doing stuff on the backend? Some kind of UI bugs it seems like.

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Does debugger say anything useful ? Generally Xcode being crap for so long , the some error might slipped them as they used lots SwiftUI in Xogot .

I don’t use Xcode attached for Xogot since I don’t have the source. Racing Dash 2D when built and run normally doesn’t have issues. If you are talking about the Xogot’s debugger than I haven’t checked that yet.

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That what I meant their debugger , ( I know is their premium feature ) so maybe it could output something .

Have you tried Xogot on MAC and run it via terminal If you get there some logs ?

Didn’t know mac was available yet for that. I’ll have to go back and check on either.

Should be in App Store as well as compatibility from iOS

Yeah I went and recently tested it back on iOS and the debugger from Xogot shows no errors. It’s weird because my native exports and desktop Godot editor on Windows & Mac are fine and don’t exhibit this issue…

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