Xogot , SwiftGodotKit, iPad

Does someone have experiences from iPad using Xogot or compiled version of Godot ?

I normally use Mac , but after watching GodotCon 2025 , I find out about Xogot .

It’s available for iPhone/ iPad .

It looks promising , got this one year subscription for full functionality but UI is responsive , and using touch screen natively translated from SwiftUI .

But realistically is it better or worse then native Godot ?
Can you export from Xogot to Godot and then embedded it in Metal 4 project ?

Some experiences with development on iPad ?

My project softlocks for some reason on it so I have no idea. It’s inferior for me since Godot is still my go to.

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I tried it and somehow this annoying pop up for year subscription to open normal project it’s annoying and not allow proper test , I know the trial but still a hassle .

Tried also SwiftGodotKit but it seem to be broke or Xcode breaking it :man_shrugging: