Does someone have experiences from iPad using Xogot or compiled version of Godot ?
I normally use Mac , but after watching GodotCon 2025 , I find out about Xogot .
It’s available for iPhone/ iPad .
It looks promising , got this one year subscription for full functionality but UI is responsive , and using touch screen natively translated from SwiftUI .
But realistically is it better or worse then native Godot ?
Can you export from Xogot to Godot and then embedded it in Metal 4 project ?
I tried it and somehow this annoying pop up for year subscription to open normal project it’s annoying and not allow proper test , I know the trial but still a hassle .
Tried also SwiftGodotKit but it seem to be broke or Xcode breaking it
I can’t actually get into a race with my game and I know it’s not an issue with my game since I have verified it on exported platforms so something has to be wrong on how Xogot is doing stuff on the backend? Some kind of UI bugs it seems like.
I don’t use Xcode attached for Xogot since I don’t have the source. Racing Dash 2D when built and run normally doesn’t have issues. If you are talking about the Xogot’s debugger than I haven’t checked that yet.
Yeah I went and recently tested it back on iOS and the debugger from Xogot shows no errors. It’s weird because my native exports and desktop Godot editor on Windows & Mac are fine and don’t exhibit this issue…