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Hello I’m trying to create a state machine and i use gdquest state machine as an example. The only problem I have, is that their script is on godot 3 and I am on 4. I managed to “translate” i guess the differences so far but i have a hard time with the yield function who became await now.
The ideea is that i what to modify this code:
if you can explain how await works now it would be perfect.
Thank you for reading this.