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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Nayyy |
I need to make the walls and floor in different Z index so the blood sprites dont get drawn over the walls and i need them to be into 1 tilemap because this is used for the navigationPath2D, and placing a wall_tile over the floor_tile and having to manually delete the later it is a pain.
Is there any way to have this Z - Index per tile or that one tileset removes the tile of the other tileset?