Dependencies between game objects
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2
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65
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August 13, 2024
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Leveraging godot for procedual generation?
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4
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27
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August 7, 2024
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Implementing State Machines and Card Location Tracking in a Card Game
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1
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93
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August 3, 2024
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Run Code Before First Frame Renders
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4
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375
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July 29, 2024
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New C# ECS Benchmark - Covering many common uses-cases
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3
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589
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July 17, 2024
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Custom resource - export weighted probability for array?
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3
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87
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July 15, 2024
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What means the &"name" inside a connect function
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2
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27
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July 13, 2024
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Building from source producing broken executables
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0
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61
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July 11, 2024
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Lock the 3d Physics engine to 2d plane on a Bezier Curve
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0
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77
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July 5, 2024
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html export crashing at _emscripten_get_num_gamepads (Godot 2.1.6)
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0
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39
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July 3, 2024
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What's the limit on the number of NPCs if I don't care about lag?
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3
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80
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July 31, 2024
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Best practice for managing Autoload scripts (start screen vs. in-game)
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2
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287
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June 23, 2024
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Best practices for cleanup on game exit
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8
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720
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July 23, 2024
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Help with grid algorithm
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5
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100
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June 15, 2024
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State of Skeleton2d in Godot (Bone/2d Rigging/Cutout Animations)
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0
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242
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June 6, 2024
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For OUYA - Compiling 2.1.4 Android Template
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8
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228
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June 21, 2024
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Assigning same value to multiple variables at once
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2
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772
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May 21, 2024
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Getting both the frontfacing and backfacing normals on the front faces?
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2
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349
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May 21, 2024
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Draw on vbi, get time
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0
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59
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May 19, 2024
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Does godot have open development thread?
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1
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77
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May 12, 2024
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Recommended roadmap for no advanced experience in other game engines
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2
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803
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May 2, 2024
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AnimationPlayer best practices for frame based character animations
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0
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305
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April 24, 2024
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Camera callback modes process vs physics, what are the use cases?
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3
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887
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April 24, 2024
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CollisionPolygon2D not working when animated by code
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2
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474
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April 18, 2024
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If i build a project for multiplayer would it be ok to connect the project directly to the database?
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1
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586
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April 17, 2024
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Games that causes needed driver updates
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2
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115
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April 17, 2024
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Godot SecOps state?
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9
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355
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April 6, 2024
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Sprite vs AnimatedSprite performance
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1
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531
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March 24, 2024
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Out-of-source build of Godot
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3
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243
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April 21, 2024
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Aligning a scene to a surface normal
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2
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393
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March 18, 2024
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