AnimationPlayer best practices for frame based character animations
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0
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31
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April 24, 2024
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Camera callback modes process vs physics, what are the use cases?
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3
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37
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April 24, 2024
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CollisionPolygon2D not working when animated by code
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1
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192
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April 18, 2024
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If i build a project for multiplayer would it be ok to connect the project directly to the database?
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1
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541
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April 17, 2024
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Games that causes needed driver updates
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1
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51
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April 17, 2024
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Godot SecOps state?
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8
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99
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April 6, 2024
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Sprite vs AnimatedSprite performance
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1
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71
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March 24, 2024
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Out-of-source build of Godot
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3
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81
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April 21, 2024
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Aligning a scene to a surface normal
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2
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100
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March 18, 2024
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[Any Tips?] Atari-like Sprites
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6
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120
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March 12, 2024
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Questions on interdependent scenes and game state structure
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0
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77
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March 12, 2024
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Color-blind friendly palette
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3
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136
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February 27, 2024
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How to test new mechanics?
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2
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82
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February 25, 2024
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Which camera system should i use for a Silent Hill 1 style game?
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0
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56
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February 25, 2024
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Can Godot C# be used with MonoDevelop or is VisualStudio a requirement?
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2
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123
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February 12, 2024
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Is Godot planning to add telemtry? (collect user data)
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6
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185
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February 9, 2024
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2.1.7 template for IOS
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1
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73
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February 3, 2024
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C++ gdextension code review
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2
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106
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January 13, 2024
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Godot crushing when I create spatial materials
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0
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68
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January 13, 2024
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How to add a point to a Curve3D without changing its shape (ex. for splitting a curve)
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4
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422
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February 8, 2024
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Network Architecture Best Practice
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3
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191
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January 8, 2024
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Fully Decentralized Multiplayer
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5
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271
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February 3, 2024
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Export Continuous Blocks of Tiles in a Tilemap as Images
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2
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274
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December 25, 2023
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How to access the raw icon for asset library?
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3
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129
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January 18, 2024
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How the aiming feature works on angry birds
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8
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340
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December 15, 2023
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