Godot Version
4.6.2
Question
Texture appears blurry on a 3D mesh in a fresh Godot Engine project. Changed default texture filter to Nearest, but it’s still blurry. How to fix?
4.6.2
Texture appears blurry on a 3D mesh in a fresh Godot Engine project. Changed default texture filter to Nearest, but it’s still blurry. How to fix?
If you click on ‘import’ (right next to ‘scene’), what does Godot say the image’s quality is? Is it compressed, or lossless? You should want it to say ‘lossless’, then click on the ‘reimport’ button at the bottom of the panel.
For 3d you have to set the filter in the material,
default texture filter in the options is just for 2d i believe