2d active ragdolls

Godot Version

4.2

Question

How would i make a 2d character such as in stick ranger? i want it to stand up on its own and not feel too rigid. I have set up pin joints and rigidbodies but i dont know where to go from there.

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he seems a little springy when grabbed so you could change the pin parameters to allow flexability.

you also want to limit the range of motion (have a hard limit on the rotation, like < 1 degree) since he has a pose, but have the restitution be slow enough that it looks like he stands himself up. Although I wonder if the pose can be reconstructed just by joint physics alone. idk… it seems like it could work in theory.

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