2D cutout animation in a 3D environment

Godot Version

4.3

Question

I made a test with some quickly drawn pieces for a 2D cutout character.
For it I used the Skeleton2D
e)
Later I realized this doesn’t seem to be like Unity’s rig2D system, you can’t combine certain 2D nodes into 3D space (or more like “you can”, but you end up with your 2D rig plastered to the screen).

I am now looking for either a solution or a new approach. The first thing that came to mind was converting this test from 2D to 3D nodes, but this approach seems to be mainly focused on fully 3D animations (like, with volume and such :joy:)? and I couldn’t find any guides or examples on doing a 2D animation in 3D space.

Another idea I gathered from a youtuber that was doing a paper mario imitation was to do the whole piece arrangement + animation in blender, then exporting it to godot.

I could explore any of both options, but I’d like some confirmation that these are the two options and there’s nothing better built into Godot as of currently.