Godot Version
v4.2.1
Question
Hello,
I’m making a maze runner type game using a tile by tile movement and would like to add a “fog of war” that keeps the maze dark except for the parts that where already treaded.
the script I’m using is this:
extends TileMap
var fog_tileset : int = 0
func _ready():
for x in range(int(get_used_rect().size.x)):
for y in range(int(get_used_rect().size.y)):
set_cell(x, y, fog_tileset)func uncover_area(position: Vector2):
var cell_pos = local_to_map(position)
set_cell(cell_pos.x, cell_pos.y, -1)
I’m getting an error on line 9(Invalid argument for “set_cell()” function: argument 2 should be “Vector2i” but is “int”.)
is there a way to fix this or is there a better way t do this?