2d glow threshold removed from 4.6

Godot Version

4.6

Question

Ive set viewport HDR 2d to ON.

worldenviorment / backGround Canvas

Glow ON;

intensity = 3

strenght = 1

Bloom = 0.45

HDR threshold to = 0, max 4.0…etc… But nothing happens the entire screen is still glowing. Was this feature removed from 4.6 ?