Godot Version
4.6 Stable
Question
Just followed Zenva course for 2d Mobile Development and had a quite few warnings in Xcode debugger when running locally compiled App .
CLIENT: Failure to determine if this machine is in the process of shutting down, err=1/Operation not permitted
LSPrefs: could not find untranslocated node for <FSNode 0x8a2ced840> { isDir = ?, path = '/private/var/folders/v9/6vpht83909xd714gllt5x2w00000gn/X/B9345EAD-8990-5F2F-B54B-CD0BBC9E291C/d/Wrapper/IntroToMobileCourse.app' }, proceeding on the assumption it is not translocated: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
LSPrefs: could not find untranslocated node for <FSNode 0x8a2ced840> { isDir = ?, path = '/private/var/folders/v9/6vpht83909xd714gllt5x2w00000gn/X/B9345EAD-8990-5F2F-B54B-CD0BBC9E291C/d/Wrapper/IntroToMobileCourse.app' }, proceeding on the assumption it is not translocated: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
LSPrefs: could not find untranslocated node for <FSNode 0x8a2ced840> { isDir = ?, path = '/private/var/folders/v9/6vpht83909xd714gllt5x2w00000gn/X/B9345EAD-8990-5F2F-B54B-CD0BBC9E291C/d/Wrapper/IntroToMobileCourse.app' }, proceeding on the assumption it is not translocated: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
AddInstanceForFactory: No factory registered for id <CFUUID 0x8a2dc3b80> F8BB1C28-BAE8-11D6-9C31-00039315CD46
Reporter disconnected. { function=sendMessage, reporterID=55585466744833 }
LSPrefs: could not find untranslocated node for <FSNode 0x8a2ced840> { isDir = ?, path = '/private/var/folders/v9/6vpht83909xd714gllt5x2w00000gn/X/B9345EAD-8990-5F2F-B54B-CD0BBC9E291C/d/Wrapper/IntroToMobileCourse.app' }, proceeding on the assumption it is not translocated: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
Unable to obtain a task name port right for pid 391: (os/kern) failure (0x5)
Godot Engine v4.6.stable.official.89cea1439 - https://godotengine.org
Metal 4.0 - Forward Mobile - Using Device #0: Apple - Apple M2 Max (Apple8)
AUIOBase.mm:2309 no channels in channel map: { auio=0x8a30f5c40, bus=1, hwcpf=1, clientChannels=0 }
AudioConverter.cpp:1077 Failed to create a new in process converter -> from 1 ch, 48000 Hz, Float32 to 0 ch, 0 Hz, with status -50
servers/display/display_server.cpp:527:mouse_get_position(): Mouse is not supported by this display server. Method/function failed. Returning: Point2i()
HALC_ProxyIOContext.cpp:1623 HALC_ProxyIOContext::IOWorkLoop: skipping cycle due to overload
HALC_ProxyIOContext.cpp:1631 HALC_ProxyIOContext::IOWorkLoop: context 395 received an out of order message (got 20 want: 1)
ViewBridge to RemoteViewService Terminated: Error Domain=com.apple.ViewBridge Code=18 "(null)" UserInfo={com.apple.ViewBridge.error.hint=this process disconnected remote view controller -- benign unless unexpected, com.apple.ViewBridge.error.description=NSViewBridgeErrorCanceled}
scene/main/node.cpp:902:can_process(): Condition "!is_inside_tree()" is true. Returning: false Condition "!is_inside_tree()" is true. Returning: false
Audio interruption began
GodotSwiftUIViewController scene backgrounded
core/object/object.cpp:2641:cleanup(): ObjectDB instances leaked at exit (run with --verbose for details). ObjectDB instances leaked at exit (run with --verbose for details).
core/io/resource.cpp:810:clear(): 1 resources still in use at exit (run with --verbose for details). 1 resources still in use at exit (run with --verbose for details).
Watchdog: App took too long to run its background task expiration handlers and/or willTerminate handlers. Exiting immediately! (4.9s)
Watchdog timeout. Exiting immediately. (App took too long to run its background task expiration handlers and/or willTerminate handlers.)
App took too long to run its background task expiration handlers and/or willTerminate handlers.
Is this usual or I should change some code to avoid those warnings ? The game runs ok otherwise .
Many thanks for any advice .