2D panoramic image

4.3 Stable

Hello!!!
I’m trying to make a game like Scratches

My panoramic photos look like this:

I know that I can do it using the Environment or a sphere, but I prefer a 2D approach because I want to add some points on the images, so the player can interact with objects.

Any idea how I can add 360 panoramic photos on Godot without looking spherical?

Thanks

I imagine you’d need to texture that image onto a 2D mesh that compensates for the distortion.

Yes, exactly.
Any idea how can I achieve that?

I’d start with a rectangular mesh, texture the image onto it, then start adjusting the vertical position of vertices in columns until it looks even. Pan across that.

Thanks for the reply.
I don’t know if I’m doing something wrong but I can see only these options:

I think you’ll need to either import a mesh (say from blender) or make an ArrayMesh or ImmediateMesh and fill in the vertices.

Thanks. I’ll try it :slight_smile: