2D Particles jitters when my player character moves with interpolation on

Godot Version

4.5.1

Question

I have turned on physics interpolation on for my player character because it was jittering when it moved. This solved the problem, however caused another one to emerge. When the player starts to move or dash, I had set a certain particles to emit. When they emit from movement, to my surprise, they started jittering. It will only start jittering however when the player character was moving. When it stood still after the action, the jittering from the particles will stop.

The particles of the player character are children to the player character, and it’s interpolation setting is turned off.

Any help would be appreciated!