Godot Version
4.5
Question
I was debating on even asking this but I can’t find a simple tutorial or much on this. Is there any good tutorials on how to apply 2D pixel art for 3D games besides creating a shader. Or simply my problem, how do you fine tune your image on a StandardMaterial3D applied to a Mesh, my textures are misaligned and I can’t seem to figure out how to fix it.
I fixed the pixel size using UV1 settings but the “Offset” doesn’t seem to work how I expected it too and didn’t fix my problem. I need the my two tile assets to be aligned with each other. I’m probably over complicating things but I’m new to 3D.
Summary
Does anyone know a good tutorial video for working with 2D pixel art in 3D? How do you reposition textures on a mesh.
func _ready() -> void:
print("hello world")
