2D player animation flickering to wrong frame

Godot Version

4.3

Question

I have a weird issue where my animation will flicker to the incorrect frame for a split second. As far as I can see, there is no reason for this issue to be happening, and the frames all show that the animation should be playing correctly. Not sure how to fix this, would appreciate any help

Video of Issue

Try to set the animation-transition to discrete instead of continous

1 Like

This worked perfectly, thank you!

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