Godot Version
4.3
Question
I’m trying to make the map for a space game which takes place in a full solar system. It’s not to scale, but the planets still need to be large and spaced far apart. I’m running into a problem where I can’t zoom Godot’s 2d view out far enough to work on the game, at least no further than about .5%. Is there a way to change the limit, or some trick around it?
I really need to get a wider view in order to work efficiently and I know Godot can do this because I can set the in game 2d camera to a much smaller zoom value and see everything at once without any issues, I just need to be able to do that in the editor, thanks.