2D viewport zoom

Godot Version

4.3

Question

I’m trying to make the map for a space game which takes place in a full solar system. It’s not to scale, but the planets still need to be large and spaced far apart. I’m running into a problem where I can’t zoom Godot’s 2d view out far enough to work on the game, at least no further than about .5%. Is there a way to change the limit, or some trick around it?
I really need to get a wider view in order to work efficiently and I know Godot can do this because I can set the in game 2d camera to a much smaller zoom value and see everything at once without any issues, I just need to be able to do that in the editor, thanks.

Have you tried typing it in? Or using the shift key when adjusting the value?

My last suggestion would be to make a tool with an @export_range with a step value of your choice that modifies the zoom of the camera.

Yes I have considered typing it in, but I can’t seem to find anywhere to actually do so, clicking on the zoom percentage in the top left doesn’t seem to do anything, maybe the value is somewhere else.

When it comes to the tool idea, I may have to look into it, but I’m not sure there is a way to modify the editor camera within the game, I can adjust the camera that’s already in the game, but I don’t see through it while it isn’t running.