Equally (although i’d struggle to remember myself and I’ve probably used a terrible method) I did manage to get an actual 3D subviewport with a 3D camera to link up to my 2D camera and work with camera limits and scene changes
Equally (although i’d struggle to remember myself and I’ve probably used a terrible method) I did manage to get an actual 3D subviewport with a 3D camera to link up to my 2D camera and work with camera limits and scene changes