3D character in 2D isometric world

Godot Version v4.2.2

Question 3D character in 2D isometric world

Hello everybody :slight_smile:
I am trying to figure out how to create a 2D isometric tilemap with a playable 3D character, something similar to this reference on YT: https://www.youtube.com/watch?v=u8tIzTV-gK4

I have downloaded official asset from Godot Asset Library Template and I’m trying how get my 3D character into this 2D scene, I read post on this forum/reddit and find that if I use SubViewport in 2D scene and attach 3D scene into it, then render that scene with simple sprite2D it actually show my 3D model but it’s weird and camera renders 3D model as shown on images:

If you have any ideas how to do it, I will be glad :upside_down_face:

Probably not the best way to do it, but you could set up a quad mesh’s (Or whatever the name is in 2D) texture to be a viewport texture, so what the camera in the 3D player scene sees will be cast onto a 2D plane in the dungeon scene.

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