Godot Version 4.7
Adding a Sprite3D, Sprite2d or TextureRect with Viewport texture from Camera3D and having it visible causes shadows to start flickering, turning visibility off makes the issue go away.
World scene only contains a basic enviornment and sun light source, all white boxes are CSGboxes, Billboard sprite in the world is unaffected. Adittionally, shadows seem lighter in the texture.
Unsure as to what’s causing the issue, im the imgur link theres a video showing the phenomenon and an image of the weapon scene node structure
