3d model import (Ucupaint addon) model not looking accurate

Godot Version

4.4.1 stable

Question

hey all, im having issues with importing a 3d model from blender to godot. I’ve done two other models so far and they seem to look right but this newest one doesn’t look right.

the head of the model was made previously and has the exact same base “white” colour but a few extra layers for the black,gold, and shading.

it’s quite a bit darker than it should be and i don’t know why.

the head looks right but the body does not. any help or tips are appreciated thanks!

in blender (textures were baked for my import):slight_smile:

in godot import menu

and in game with basic environment node.

I figured out the solution and it was indeed with blender/Ucupaint.

The issue relates to the materials roughness when it’s imported. After I went into my Ucupaint layers and checked the box for metallic and roughness, the import looked how it should.

Without those boxes checked It was being imported with a max roughness, causing it to become darker. I’m not sure if this is a common blender issue or unique to Ucupaint but hopefully this helps someone in the future!

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