How to remove limits for 3D model morphs? I can go only to 1 what, I assume, means 100%, but some of models that I use support bigger values. Is there a workaround for this?
Blend shapes? You can set them higher in a script, I think it’s a bug for the in-editor slider to be so oddly strict.
Here’s a closed issue on the subject, apparently un-limiting the range brough some issues with tangets and/or normals. Seems worth it to allow this functionality within the editor since it is accessable through scripts.