3d models as animation frames?

Godot Version

Godot 4.4.1 stable

Question

How can I set 3d models as animation frames for characters and objects? Kind of like this example

Example

Screenshot from this video: https://youtu.be/A3WAoaWp0vs?si=7uHpoAztS6ox0c4B

You could probably use blend shapes or traditional armature animations with discrete keyframes.

If the model is different in vertex count then you may have to hide/show each “frame”

Ooh okok, is there a way to disable easing in the blendshapes?

blendshapes don’t “ease” on their own, you can assign them values of 0.0 or 1.0 to avoid any in-between. If you are using a animation player then you will want to use discrete keyframes.